![]() ![]() Countering an Oblivion Stone or Anger of the Gods is much more likely to win the game. Trading card for card and two mana for one on a Lightning Bolt or Fatal Push isn't the most efficient play, but sometimes it is enough to win the game and that is all that matters. Creature removal, especially mass removal sweepers, is something you have an interest in countering. In Modern, some of the possible options for counterspells include:Īs a creature deck, the cards you want to counter are different than if you were playing a control deck. Since flexibility is the big selling point, you want the counterspell that counters the most spells (that you care about) from your opponent. Which counterspell should be in the sideboard? Swapping your removal for a counterspell after sideboarding is a very easy start to having a good sideboarding plan. A card like Path to Exile is good against creature and midrange decks, where as a counterspell is good against control and combo decks. Painting with a broad brush, you have creature-based decks, control decks, combo decks, and midrange decks. However in Modern there are so many different decks it is impossible to have the right sideboard card for every matchup. In general you would rather have a stronger card in the sideboard and the more flexible card in the main deck. The main reason I play Unified Will in the sideboard is because of flexibility. Countermagic also can be a way to outplay a weaker opponent, or protect your best draws when you need to get lucky to win. Depending on the matchup or draw or who plays first, you can shift between these plans in a way other sideboard cards don't allow. Holding up the counter on turn 2 to stop a key piece while deploying threats as you make land drops, or flooding the board with threats then untapping and holding up the countermagic. Countermagic also gives you flexibility in how you play the game. In many cases, the main deck configuration includes some kind of creature interaction which can be a dead card in other matchups. ![]() With a creature based deck, it can mean winning the game on the spot when you counter the opponent's sweeper or other expensive spell. The right counterspell can be a huge tempo swing. Why run a counterspell in the sideboard at all? The main restriction of Unified Will is having creatures in play, so I will be talking about counterspells in the context of creature-based decks. I believe this card is much better than others think, and I want to explain why. I've spent a lot of time playing Merfolk in Modern, and I am currently playing GW Value Company with a blue splash just for this card. ![]()
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